MobstuffResearching all things mobile
|
ReferencesBooks
Articles and Papers
Primary Documents and Related Works Hight, Jeremy. “Narrative Archeology” (essay) http://www.xcp.bfn.org/hight.html
Websites, blogs and online journalsangermann2 http://www.angermann2.com/ Anne Galloway - purse lip square jaw http://www.purselipsquarejaw.org/ Dr. Reinhold Grether - Netzwissenschaft http://www.netzwissenschaft.de/index.html Locative Media Lab http://locative.net Mirjam Struppek - Documentation of PLAN workshop at ICA http://culturebase.org/home/struppek/PLAN/ networked_performance http://www.turbulence.org/blog/ Receiver http://www.receiver.vodafone.com/ socialfiction http://socialfiction.org/ urban cartography http://www.urbancartography.com/ Website for seminal Locative Media workshop in Karosta, Latvia, 16-26 July 2003 http://locative.x-i.net/ we make money not art http://www.we-make-money-not-art.com/ del.icio.us/tag/locative http://del.icio.us/tag/locative Molife http://s7digital.com/molife/ Steve Dietz - yproductions http://www.yproductions.com/info/archives/000375.html University of Openess - Faculty of Cartography http://twenteenthcentury.com/uo/index.php/FacultyCartography
ProjectsArt.walk (http://socialfiction.org/dotwalk/index.html) ".walk (dot-walk) combines computer code and "psychogeographic" streetwalking. During the walk, participants carry out an algorithmic series of instructions derived from computer code, that "calculates" the city as a giant "periapatetic computer". The concept behind it is the clever part, based, as it is, on a metaphor for how order emerges from chaos, borrowed from the ant colony, which generates maps through the brute force, random exploration of a territory."
TaggedSpace (http://www.taggedspace.nl/) Tagged Space claims to be the first RFID artproject in the world that works with active sensing. "The movement of the participants and their groundingtime at one of the 15 artobjects placed in three parks of the Trienal exhibition 'Vormen van Aarden' in Apeldoorn, is translated into an individualised work of art on their own generated website and a by all participants generated story about grounding told by one of the birds from the park. After returning everyone has produced his own website."
"In the for every participants of 'Tagged Space' produced individual website the participants can after logging in with their own password see their own produced story, the for them generated RIGA (reflective interactive generated art) and their grounding time. The words that are contributed by the participant himself are collored in red all other words that are part of his story are from other participants that where walking through the parks at the same time. These words are blue."
Télétaxi (http://www.year01.com/teletaxi/) "Year Zero One presents teletaxi, a site-specific media art exhibition in a taxicab. The taxi is outfitted with an interactive touch screen that displays video, animations, music, and information triggered by an onboard GPS (Global Positioning System) receiver which allows the displayed artwork to change depending on where the taxi is in the city. With the combination of the media/gps technology, the mobile environment and the passenger/audience inside the cab – the eleven artists in teletaxi are offered a unique set of possibilities for showing their work - both technically and thematically."
"Urban Eyes wants to provide an alternative view on the city by using pigeons as the messengers of camera and other imagery overlooking the main streets and back alleys. Urban Eyes proposes the cameras being augmented with RFID tag readers, and feeding pigeons with bird seeds with embedded RFID tags. (Birds need stones in their digestive system, so the digital seeds would be harmless.) Due to the urban pigeon's natural habitat with a radius of 1 mile, the CCTVs triggered by the pigeons become an extended neighbourhood of your own mobility pattern in the city. The bird seeds can be purchased in a camera shop, and come with an unique URL from where to access the data gathered by the birds the seeds are fed to. When the pigeon flies close by a CCTV camera, it's inbuilt RFID reader captures the bird's ID and send an image or short video clip at that moment to the urban eyes server to a unique URL. The image database of a given pigeon grows until the RFID tag is ejected from the system after roughly 12 hours. Urban Eyes borrows from the shamanistic journeys, providing an animal perspective in a distance. It gives a view on our surroundings that is not intended for the public. Because the imagery is intimately associated to the pigeon, the captured images form a micro story of the life of the bird throughout the day."
MILK (http://milkproject.net/) "The linkup of individual biographies and the existential spheres inhabited by human beings whose lives are interconnected via international trade is the centerpiece of */MILKproject, the winning work in the Interactive Art category. In this installation by artists Esther Polak / the Netherlands, Ieva Auzina and RIXC-Riga Center for New Media Culture / Latvia, visitors experience the incredible diversity of cultures and realms of life in a Europe that is in the process of growing together. The plot structure in this narrative is provided by the international trade in milk-one of mankind’s most basic and most important foodstuffs - between Latvia and the Netherlands."
Waag Society's Aske Hopman has provided advise in the initial stages of the project. Waag Society and Esther Polak collaborated on the Amsterdam Realtime project, which is filed here under the Spatial Annotation & Geodrawing section.
DroomBeek (http://www.droombeek.nl/) Droombeek collects stories of the people that used to live in the Roombeek district in Eschede, Holland before it was destroyed in a big fireworks disaster. These personal stories consist of text, images and sound. Stories are shared and published to create a collective history en make plans for the future. These stories can be accessed at the location they originated, either on the website or by walking in the area with a PDA and GPS device.
and more...
StorytellingUrbantapestries (http://urbantapestries.net/) "Urban Tapestries is a Proboscis project exploring social and cultural uses of the convergence of place and mobile technologies through transdisciplinary research. To model emerging social and cultural behaviours an experimental platform wass built that allows people to author and access place-based content (text, audio and pictures). It is a framework for exploring and sharing experience and knowledge, for leaving and annotating ephemeral traces of peoples’ presence in the geography of the city."
"The Urban Tapestries software platform allows people to author their own virtual annotations of the city, enabling a community’s collective memory to grow organically, allowing ordinary citizens to embed social knowledge in the new wireless landscape of the city. People can add new locations, location content and the ‘threads’ which link individual locations to local contexts, which are accessed via handheld devices such as PDAs and mobile phones."
"Urban Tapestries seeks to understand why people would use emerging pervasive technologies, what they could do with them and how we can make this possible. It seeks to enable people as their own authors and agents, not merely as consumers of content provided to them by telecoms and media corporations. The project centres on a fundamental human desire to ‘map’ and 'mark’ territory as part of belonging and of feeling a sense of ownership of our environment." Embedded Theatre (http://www.interaction-ivrea.it/theses/2002-03/r.genz/) "Embedded Theater is a system for creating immersive narrative experiences where location is an actor. It is the result of an intensive research and design project addressing how interactive narrative can be successfully realized through mobile technology. Through the Embedded Theater system a person, wearing an unobtrusive garment that provides directional sound and video, becomes a participant in a context-specific story that evolves based on their position, movement, and choices." "The Embedded Theater project investigates designs for how stories may be told with interactive technologies that are becoming invisible and location aware. Through the Embedded Theater system a person, wearing an unobtrusive garment that provides directional sound and video, becomes a participant in a context-specific story that evolves based on their position, movement, and choices."
"Who killed Jack Down?" (http://knifeandfork.org/case/) "The work utilizes PDAs and Bluetooth wireless technology to create a location-embedded, non-linear narrative in which participants are given an active role as the private eye in a film noir drama. In this role, every decision made affects the structure of the narrative experienced. When exploring the physical space of the building, participants question witnesses and find objects through an animated film on their PDA. It is the subjective experience of the narrative that allows them to unravel the mystery behind the violent murder of Jack Down."
"At the heart of the artwork are questions about the human ego, prejudice, and subjective vs. objective truth. The various witnesses all tell radically different versions of the exact same event, and the truth that the participant finds, or rather interprets, is one that is colored by his/her own prejudices and experiences. At the end of the investigation, participants gave their own responses to the question "Who killed Jack Down?" and according to one person, the killer must have been the Bartender because "he has a goatee" and you can't trust anyone with a goatee."
Hidden natures (http://www.heretico.net/pretext.html) "You walk through an outdoor space with headphones on. Texts read by actors are the voices of the characters you hear as you walk. An arrow on the screen of your pocket computer (PDA) indicates the narrative direction. Thats all. There is the absolute minimum of abstraction from the environment - light headphones permit hearing environmental sounds. Your interaction is walking. The screen of the portable computer is used only as a narrative compass & to make certain choices in the narrative (see below). The result is halfway between a theatre play and a novel, with something of experimental audio, a narrative that you make. "
BloggingBloggers are starting to incorporate geo-locative semantic information, thereby setting into motion the actual, real-world contact between virtually separated databases. Blogmapper (http://blogmapper.com/) SpaceNameSpace (http://space.frot.org/) Locative Blog (extending blog engines with location-related information) (http://locblog.sourceforge.net/) The Where project (http://www.whereproject.org) is all about placeblogs, in which bloggers describe their personal locations. Gaming"What if you had to run around and climb things to play computer games rather than sitting in a room listening to headphones. Imagine games which involved spatial challenges, and involved whole communities of kids, both building the levels and playing the games. ‘go to the end of the road and climb on the roof of the deserted cinema’ or rather (introducing a time element, and in order to get the next instruction) ‘RUN to the end of the road an climb on the roof of the deserted cinema.’ Such games might result in a few fatalities, but at least it would get kids out of the house. " (from the headmap manifesto)
BlastTheory I like Frank (http://www.blasttheory.co.uk/bt/work_ilikefrank.html) "Players in the real city chatted with players in the virtual city as they searched for the elusive Frank. Whether playing on the streets or logging from around the world, players built relationships, swapped information and tested the possibilities of a new hybrid space.The game invited players to search for Frank through the streets of Adelaide. Online Players moved through a virtual model of the city, opening location specific photos of the city. One photo revealed the location of a hidden object. Online Players then had to enlist a Street Player to go to that location and retrieve it. In the Exeter Hotel, in a pool hall and in saddle bags on bicycles were four different postcards each with a question for the Street Player to answer such as, 'Who do you think of when you feel alone?'Once an Online Player had achieved this they entered a new virtual Adelaide saturated in red where Frank was waiting in a photographic 'Future Land'."
Uncle Roy all around you (http://www.blasttheory.co.uk/bt/work_uncleroy.html) "Uncle Roy All Around You is a game played online in a virtual city and on the streets of an actual city. Online Players and Street Players collaborate to find Uncle Roy's office before being invited to make a year long commitment to a total stranger. The city is an arena where the unfamiliar flourishes, where the disjointed and the disrupted are constantly threatening to overwhelm us. It is also a zone of possibility; new encounters. Building on Can You See Me Now? the game investigates some of the social changes brought about by ubiquitous mobile devices, persistent access to a network and location aware technologies."
Can you see me now? (http://www.blasttheory.co.uk/bt/work_cysmn.html) "Can You See Me Now? is a game that happens simultaneously online and on the streets. Players from anywhere in the world can play online in a virtual city against members of Blast Theory. Tracked by satellites, Blast Theory's runners appear online next to your player on a map of the city. On the streets, handheld computers showing the positions of online players guide the runners in tracking you down. With up to 20 people playing online at a time, players can exchange tactics and send messages to Blast Theory. An audio stream from Blast Theory's walkie talkies allowed you to eavesdrop on your pursuers: getting lost, cold and out of breath on the streets of the city."
BotFighters (http://www.botfighters.com/) "Join forces against a corrupt regime in this futuristic pervasive combat game. The battle is on the streets. The year is 2105. The world-spanning Global Nation controls 99% of our planet's resources. It is a sprawling bureaucracy, bloated and corrupt. The bureaucrats wield total power over 17 billion people, and only a few dare to oppose. But still a war is being waged, a war where rebels fight for the freedom to control their own lives and where corporate loyalists strive to uphold the system that once saved our planet from extinction. You start as a newly graduated bot pilot, and then the action begins as you join the ferocious battles of the botfighters. The real world is the game arena. This is a truly pervasive game that blends with your everyday life. Using location technology, the player's movement is mirrored in the game. Your own neighborhood could turn out to be hostile territory, and weapons and power-ups can be found on the streets. BotFighters spans across the mobile and the Web."
ConQwest (http://www.conqwest2005.com/) "ConQwest is what is known as a "Big Game". 2005 marks the second annual tour of the game and this year, Kamida is helping to bring ConQwest to 5 US cities - Tucson, Albuquerque, Boise, Omaha and Portland. In each city, 125 students from 5 area high schools will compete to win $5,000 for their school by running around their city/game-board carrying around giant inflatable animal totems and using mobile camera phones to collect treasure in the form of 2-dimensional barcodes called semacodes. Sound crazy...? It is."
Pacman in Singapore (http://news.bbc.co.uk/1/hi/technology/4607449.stm) A human version of the classic arcade game Pacman, superimposing the virtual 3D game world on to city streets and buildings, is being developed by researchers at Singapore.
Raygun (http://www.glofun.com/) "A cell phone loaded with RayGun software emits "spectral" energy that lets you attract and track ghosts. Unfortunately, the energy also annoys the ghosts, so you‚ better "ionize" them before they get to you. Here's the twist: RayGun is a GPS game, and to play it you have to move through the real world‚ that is, running around using your real feet."
Swordfish (http://www.blisterent.com/swordfish.html) "An exciting new location based fishing game that uses the latest GPS technology. Using your phone's GPS capability and Blister's unique Swordfish finder, you can locate schools of fish that are close to you, move to them and land the BIG ONE!"
[GameSpy] (http://wireless.gamespy.com/wireless/before-crisis-final-fantasy-vii/550235p1.html) "The most interesting twist in Before Crisis is how it utilizes the properties of a mobile phone. Materia is an integral part of the game and players will need to use the F900's camera and phone features to make the most out of it. To activate the various types of material, you must take a picture of an object of a similar color. However, each phone can only have a finite amount of material; the only way to get more is to interact with other users. (It's almost as devilishly clever as needing another player to catch all the Pokemon.) Players can also call each other for help when they're stuck or tag along in an adventure, though not in an MMORPG sense as the creators want the game to be more random."
Gunslingers (http://guns.mikoishi.com/) "Gunslingers is a multi-player network game where players move around, track and engage enemies within their vicinity. All this, just using just an ordinary handphone. You walk around Singapore, you locate the nearest opponent around you and then you blow the crap out of each other. The game uses network positioning technology to help you find the nearest enemy. It is similar to GPS or Global Positioning System, except that you do not need a special phone with GPS capabilities. We use Cell-ID-Network-Positioning-Technology."
Cititag (http://cnm.open.ac.uk/projects/cititag) "CitiTag is a wireless location-based multiplayer game, designed to enhance spontaneous social interaction and novel experiences in city environments by integrating virtual presence with physical. In the first version of CitiTag you roam the city with a GPS- and WiFi-enabled iPaq PocketPC in search for players of the opposite team that you can"tag". You can also get tagged yourself if one of them gets close to you. Then you need to find a friend to free you. Urban space becomes a playground and everyone is a suspect."
PacManhattan (http://pacmanhattan.com) "Pac-Manhattan is a large-scale urban game that utilizes the New York City grid to recreate the 1980's video game sensation Pac-Man. This analog version of Pac-man is being developed in NYU's Interactive Telecommunications graduate program, in order to explore what happens when games are removed from their "little world" of tabletops, televisions and computers and placed in the larger "real world" of street corners, and cities. A player dressed as Pac-man will run around the Washington square park area of Manhattan while attempting to collect all of the virtual "dots" that run the length of the streets. Four players dressed as the ghosts Inky, Blinky, Pinky and Clyde will attempt to catch Pac-man before all of the dots are collected. Using cell-phone contact, Wi-Fi internet connections, and custom software designed by the Pac-Manhattan team, Pac-man and the ghosts will be tracked from a central location and their progress will be broadcast over the internet for viewers from around the world."
Mogi (http://www.mogimogi.com/) "A game where players move outside, pick up virtual items through their mobile phone interface then trade with other players to complete collections. It's based on the player's location. From the web interface players see in real-time, on a 3d map, the positions of connected players as well ass collection items. From both interfaces players trade the items picked-up with the mobile. Mogi is a community game, featuring a complete IM system. A web-player might help a mobile player by clicking on it's character on the map and sending "Lucky you! North, close to you, lies a rare item. Get it, get it! :)" which will pop up on the screen of the mobile player."
"A collecting game ‘item hunt’. The game provides a data-layer over the city of Tokyo. As you move through the city, if you check a map on your mobile phone screen, you’ll see nearby items you can pick up and nearby players you can meet or trade with. Mogi has a client for mobile phones, and a client for the desktop internet. Desktop internet players have access to a larger map. Newt Games's idea is to have the desktop players guiding the mobile internet players, a goal of collaborative play, team work. Casual players don't seem so useful for a guild in a regular MMOG. In [Mogi] the casual player is somewhere, the casual gamer has his location going for him. For a team, the location of the player is something useful. The desktop player can send a tool to the mobile players, and teach them how to use it."
Demor (http://student-kmt.hku.nl/%7Eg7/site/index_.html)
NodeRunner(http://www.uncommonprojects.com/noderunner)
NetAttack (http://www.fit.fraunhofer.de/projekte/netattack/index_en.xml)
GPS::Tron (http://datenmafia.org/gpstron/index-english.php) "GPS::Tron is an adaption of the classic arcade game Tron, for mobile phones. The players move in real space, they are tracked by GPS and their position influences their position in the game. The communication between the mobile devices is done over GPRS. The players do not have to be geographically close-by. The 2 players do not have to run, they can also play using a car, bike, ship, whatever."
Monopoly Live (http://www.monopolylive.com/) "Monopolylive.com let you play Monopoly in the real London with 18 real cabs fitted with GPS systems as your movers. We pitted your cabbie against 5 others for 24 hours, and you could make millions by buying properties and placing apartments and hotels. There were some amazing prizes up for grabs, including your mortgage or rent paid for a year."
The Shroud (http://shroudgame.com/) "The first location-based role playing game comes to mobile in Winter 2006 – The Shroud. Build a thriving community based on real world locations, defend it by any means necessary and venture out on heroic quests. For the first time, a truly immersive gameplay experience comes to wireless."
RealReplay (http://realreplay.mopius.com/) "GPS racing on your mobile phone. It's one of our inherent necessities to compete with other people and to compare ourselves to them. It would be perfect if we could compete with everyone, without being dependent on their time. No matter if it’s a car race, bike tour, sailing trip or a relaxed hiking tour. RealReplay offers the solution. You simply choose the track you want to race on, select your opponent and start right away! Your own race will be recorded by an accurate GPS system, which makes it possible to see your own current position and the route your opponent took when he recorded his race. In some games this is known as the “Ghost” mode – now you can race for real!"
Codex Kodanski (http://www.codexkodanski.com/) Codex Kodanski was held in the center of Rotterdam, Holland and can be described as an four-dimensonal interactive audio game. Walking through the city de player hears the voice of the main character in his head, the compulsive and paranoid Kodanski. Using a headphone and hightech navigation equipment the player gets access to a whole new city, hidden behind all we normally see. Facts, fiction, city history and statistics mix into a exciting story about and through the city. The project was developed by Hootchie Cootchie Mediacollectief.
MobZombie (http://www.dailytrojan.com/media/paper679/news/2005/09/02/Lifestyle/Students.Resurrect.The.Dead-974725.shtml ) "The concept of MobZombie is easy: The user must flee from undead characters shown on a hand-held screen by physically moving around in the real world; the longer the player evades the virtual zombies, the better the zombies become at stalking."
La Fuga (http://www1.rfidjournal.com/article/view/1986/) "Named La Fuga (The Breakout), the game opened this month at a former bank not far from the Real Madrid Stadium in northern Madrid. The facility can host up to 300 players at a time, each of whom tries to solve quizzes and pass through different obstacles in order to escape. RFID interrogators (readers) placed in doorways and in other areas of the game rooms enable the application to detect a player's location, and to use that information to drive the gamer's experience."
Frequency 1550 (http://freq1550.waag.org) "For one to two days, players roam through the city in small groups. GPS makes it possible to know the position of the team members (and of other players or objects). To prove they’re the most worthy order of pilgrims, a team will need to demonstrate their knowledge of medieval Amsterdam by doing location-based media-assignments on the city’s history. As they wander through the streets of medieval Amsterdam, they get in virtual phone contact with characters that provide information on locations and on the strange disappearing of the holy relic. In the meantime, they’re competing with the other teams. GPS technology and mobile phones turn the city into a medieval playingfield. Teams can boobytrap eachother by placing bombs on the medieval streets: With a click on their gamephone the players can drop a virtual bomb at their current location that will go off in the face of a passing opponent, temporarily killing communication facilities with HQ. Running into other teams starts a confrontation between the Pilgrims - their Order determines who wins, taking away hard-earned experience points, co called Days of Poorterschap (medieval Days of Citizenship). "
GeoCaching (http://www.geocaching.com/) "Geocaching is an outdoor activity that most often involves the use of a Global Positioning System ("GPS") receiver or traditional navigational techniques to find a "geocache" (or "cache") placed anywhere in the world. A typical cache is a small, waterproof container containing a logbook and "treasure", usually trinkets of little value. Participants are called geocachers."
N8spel (http://www.n8spel.nl) Waag Society developed the N8spel for the annual museum night in Amsterdam in cooperation with KPN. The N8spel is a mobile game in which teams are dared to draw the most fascinating number 8 on the map of Amsterdam by walking it realtime carrying with them a mobile phone and GPS and annotating the route with photo's and movies. The results were shown live inside the Waag theater and outside on the Nieuwmarkt square. Teams could apply beforehand and were in the running for the grandprize consisting of 4 MSN prepaid phones supplied by KPN.
MoSoSo'sMoSoSo, or mobile social software, is software that associates geographical location and time with a social network.The basic idea of a MoSoSo is to overlay a location and time element to the idea of digital networking. So it enables you to find people in your vicinity and at that time for social, sexual/dating or business networking. It's worth noting that the time variable is often overlooked in analysis of MoSoSo dynamics.
Dodgeball (http://dodgeball.com/) Basically Dodgeball tells your friends where you are by sending messages so you can meet up. Dodgeball also searches your friends if you tell where you are. Dodgeball was acquired by Google recently.
Nokia Sensor (http://europe.nokia.com/nokia/0,1522,,00.html?orig=/sensor) "Social networking via cellphone is now a lot cheaper and easier, with the release of Nokia Sensor — at least for users of supported Nokia phones. Using Sensor — Nokia’s MoSoSo app for Bluetooth phones — you can send free messages via Bluetooth to other Sensor users in a radius of about 30 feet. The software lets you create a “folio,” or mobile home page, which can include a photo and personal info; once you hit the Scan button in the app, you’ll get access to all folios within range, and can then decide who you want to chat with. Seems like it could be a useful way to track down friends (and make new ones) in a crowded, dark, noisy nightspot (which seems to be the way Nokia’s marketing it), though like other MoSoSo apps, it could lead to a certain amount of cyberstalking, albeit at a very short range (the program allows block lists so you can hide from known creeps, though the default mode initially lets everyone in)."
Friendster Mobile (http://fmobile.friendster.com/) "Friendster Mobile is a mobile community for Friendster members that operates over a SMS, MMS or WAP network."
JabberWocky / Familiar Strangers (http://berkeley.intel-research.net/paulos/research/familiarstranger/index.htm) "Jabberwocky is a freely available mobile phone application designed to promote urban community connections and a sense of familiarity, anxiety, and play in public urban places. It takes advantage of current Bluetooth device proliferation. The application does not require seeding the population with initial users of the social network to function. Even today in most urban cities, the existence of even the current Bluetooth mobile phones is enough to gather meaningful and useful data for visualizations of place and urban strangers."
jaiku Jaiku is a phone book that displays the real-time presence and location of your contacts.
and many more... http://www.playtxt.net/playtxt.do
Spatial Annotation & GeoDrawingAmsterdam Realtime (http://realtime.waag.org) Although this can be categorised as an Art project I've put down as a geodrawing project (ofcourse it should have been in the geodrawing-art section).
"For the exhibition Maps of Amsterdam 1866-2000 at the Amsterdam City Archive, Waag Society and Esther Polak set up the Amsterdam RealTime project. Every inhabitant of Amsterdam has an invisble map of the city in his head. The way he moves about the city and the choices made in this process are determined by this mental map. Amsterdam RealTime attempted to visualize these mental maps through examining the mobile behaviour of the city's users. During two months (3 Oct to 1 Dec 2002) all of Amsterdam's residents were invited to be equipped with a GPS-unit. By visualizing the GPS data against a black background traces, lines, appear. From these lines a (partial) map of Amsterdam constructs itself. This map does not register streets or blocks of houses, but consists of the sheer movements of real people. When the different types of users draw their lines, it becomes clear to the viewer just how individual the map of Amsterdam can be. A cyclist will produce completely different favourite routes than someone driving a car. The means of transport, the location of home, work or other activities together with the mental map of the particular person determine the traces he leaves. This way an everchanging, very recent, and very subjective map of Amsterdam will come about. Participants received a print of their personal routes through the city, their diary in traces." http://www.turbulence.org/blog/archives/000395.html
frappr (http://www.frappr.com/) "Create a map for your group. Share Group Photos. Get others to add themselves." People get together to post images on a subject dear to them to create a world-wide collective that share photo's. The location of the users is drawn upon a Google Map indicating the spatialisation of the group.
gpsdiary (http://www.gpsdiary.org/) "GPSdiary.org is an online archive of an art project, in which artist Thorsten Knaub recorded his daily movements over the course of a year by carrying a Global Positioning System(GPS)receiver on him.
The GPS utilises special satellites in the earths’ orbit to record any change of one’s position on the surface of the earth. Therefore any kind of movement will be charted according to the latitude and longitude grid system, e.g. a walk to the local shop results in a small 'drawing', a day spent at home will be recorded as a dot only but a journey on the London Underground results in a straight line between the tube station where he is out of range of the GPS satellites.
GPSdiary.org makes it possible to view each days’ trajectory individually and hence follow the artists’ daily routine and movements."
Google Maps combined with Chat http://www.themidnightcoders.net/examples/messageserver/chat/mapchatajax.htm
Geoskating (http://www.geoskating.com/) "GeoSkating aims to automate the creation of interactive, multimedial skate-maps by using the Global Positioning System (GPS), Mobile Phones and the Internet." Geoskating is developed by Just van den Broecke who has been working on Waag projects for over seven years and is one of the key-developers of the KeyWorx platform (http://www.keyworx.org) which is the foundation for GeoSkating.
Geosailing(http://www.geosailing.com/) GeoSailing is Geoskating's sister and was used to realtime track and annotate the "24 Uurs Zeilrace" which is the largest Dutch annual sailing event.
GeoNotes (http://geonotes.sics.se/) "Based on positioning technology, allows people to attach virtual notes to real world locations. When other people pass the location, they will be notified about the note and will be able to read it. GeoNotes allows mass-annotations with no or little restrictions on accessing others’ GeoNotes. It is also social in the way it incorporates social filtering techniques to sort out unwanted GeoNotes."
GeoStickies (http://www.andrew.cmu.edu/user/noriyuki/artworks/geostickies/index.html) "An interactive public art project that enables us to make and access to collective of personal memory that could have been overlaid on to urban space. The project puts some “tags” of small events onto geographical fields so that the audience can feel correspondence between “Information space” and “Urban space”. The audience will find tiny electronic memorials for tiny events. But those are only visible or able to be experienced through mobile phones."
GeoTagr (http://www.csthota.com/geotagr/) "Geotagr is the place where you can browse and tag photos from Flickr using MSN Virtual Earth Maps. You can browse anyone's (and yours) public geotagged pictures on the map and you can geotag your pictures to a location using simple drag-and-drop interface. "
Rabble (http://www.rabble.com/) "Rabble enables a new kind of self-expression that informs, entertains and connects people through the media they create. Create your channel and post location-based media - your favorite places, photos or an up-to-the-minute newsworthy event. It's like putting virtual sticky notes on the world around you. Then connect with your world. Tell Rabble where you are and it will show you who is around you and the media they have created. Through bits of location-tagged media, find and interact with other people and get information you won't find in the yellow pages. Part blogging, part location-based personal networking, Rabble connects you with the world in a unique and intuitive way by turning "users" into "producers" and creating a marketplace for mobile user-generated content."
Plazes (http://www.plazes.com/) "Plazes is a grassroot approach to location-aware interaction, using the local network you are connected to as location reference. Plazes allows you to share your location with the people you know and to discover people and plazes around you. It's the navigation system for your social life and it's absolutely free."
[murmur] (http://murmurtoronto.ca/) "[murmur] is an archival audio project that collects and curates stories set in specific Toronto locations, told by Torontonians themselves. At each of these locations, a [murmur] sign with a telephone number and location code marks where stories are available. By using a mobile phone, users are able to listen to the story of that place while engaging in the physical experience of being there. Some stories suggest that the listener walk around, following a certain path through a place, while others allow a person to wander with both their feet and their gaze."
VoiceNote (http://geoffandwen.com/blind/newsarticle.asp?u_id=1797) "Using the VoiceNote GPS device donated by sponsor Pulse Data HumanWare, Jim will make the first GPS recording of the Iditarod trail. He will also demonstrate this technology to schoolchildren in approximately 15 villages. The Pulse Data HumanWare VoiceNote GPS has two main functions: receiving and recording. In a receiving mode, the device receives signals that pinpoint a person's exact location via a network of 24 GPS (global positioning system) satellites that continually orbit the earth. Then it connects the user to a massive database that has over 700,000 preprogrammed points-of-interest, including restaurants, museums, hotels, and parks. The receiving mode is used primarily for route planning along city streets and previously mapped areas. For example, using the VoiceNote GPS, a blind person can easily find her way back to the hotel she is staying in without having to memorize a route or rely on mobility or orientation instructors. (NOTE: she still needs a cane or dog guide). Voice commands tell her what direction to go in, where and when to turn, and how far away she is from her destination at any given time. In the recording mode the device tracks and records an exact route, which can be stored and shared with other users or uploaded to a database or website. This is the mode that will be used primarily on the expedition. Using the GPS recording of The Iditarod Trail, other travelers (sighted or not) will literally be able to re-trace the expedition's journey."
semapedia (http://www.semapedia.org/) "Our goal is to connect the virtual and physical world by bringing the best information from the internet to the relevant place in physical space. We do this by combining the physical annotation technology of Semacode with high quality information from Wikipedia."
Other semacode based projects are a.o. semanote (http://www.merkwelt.com/people/stan/semanote/) and shotcode (http://www.shotcode.com).
Geoloqus (http://www.geoloq.us/blog/) "Geoloq.us is a service that lets users leave behind memories, comments and digital artefacts in a physical location, for others to discover and enjoy. A cameraphone with a web browser is all you need to use geoloq.us; browse pictures from the place you’re at, comment a location or a picture and find out what’s nearby. Tag your items and surf those tags for similar items from other people in other places."
Yellow arrow (http://yellowarrow.net/) "You post a Yellow Arrow because you have something to say about where it points. Your thought is then forever tagged to that place. When someone else finds your arrow and send the code, they get the message you left on their mobile phone."
Urban audio tours (http://www.wirelesswalks.com/) "WirelessWalks.com lists the world's best cell phone audio guided walking tours. Just dial a number on your mobile phone to hear entertaining stories of history, architecture, culture and more! "
and more... http://www.yourhistoryhere.com/ Down goes the System (http://www.tokyo-picturesque.com/v1/) http://www.hvedekorn.dk/2_02/202-jeremywoodgb.html http://www.aaronkoblin.com/work/faa/Documentationl.html
ServiceGoogle Local Mobile (http://www.google.com/xhtml?site=local) "Google's Local for mobile service is a stripped-down version of the web-based Google Local that puts a heavy emphasis on maps and driving directions. The service allows you to search for specific addresses, businesses or business categories in the United States. Unlike the web-based Google Local service, results are minimal, featuring maps or satellite imagery. Information about individual businesses is limited to address and phone number, with an option to call the business by clicking a link. Locations you enter are stored, and up to 20 recent locations are accessible on your phone. "
|