MobstuffResearching all things mobile
|
Waag SocietyWaag Society has been involved in locative media projects since 2002 and has an even longer history in distributed performances. Currently Waag Society has a specialized Locative Media programme dedicated to this subject.
Amsterdam Realtime
"Every citizen of Amsterdam carries an invisible map of the city in his head. The way he moves through the city are determined by this mental map. Amsterdam Real Time 2002 visualizes these maps." what an interactive art installation rendering realtime GPS data into a live map of Amsterdam why to enable creative use of GPS technology, to visualise participants' mental maps, to raise awareness of tracing issues who with volunteers from all ranges of Amsterdam society, for visitors of a historical maps exhibition where all over Amsterdam, visually coming together at the City Archive exhibition space when October-December 2002 results 80 individual Amsterdam maps combining into a two month space-time representation of the city; for WS: big international exposure, interest in doing more projects using positioning technology
http://www.waag.org/project/amsterdamrealtime
Frequency 1550
"The 11-12 year old students are invited to the Waag building, one of Amsterdam's medieval citygates, for three special project days. During network tests a Waag Society development-team has run into strange frequency problems and found the Amsterdam UMTS-network to be magically interfering with a different time period: the medieval era. A recording is made of the medieval city's bailiff getting in contact with the here and now: 21st century Amsterdam. Through some technical difficulties and religious misunderstandings he mistakes the intruders to be pilgrims coming to 1550 Amsterdam to visit the special relic: the Holy Host associated with The Miracle of Amsterdam. Because it recently got lost he suggests a deal: he can provide easy access to citizenship if we can help him retrieve the holy relic. The students take up their roles as competing pilgrims and thus step into the game's story." what an educational mobile locationbased game pilot, blending medieval history out on the Amsterdam streets with assignments in online information retrieval and media creation why to have students experience history on-site through a medium that may engage them more than classroom education: mobile phone based gaming who for 12-14 year old secondary school pupils of Montessori Comprehensive School Amsterdam, sponsored by Dutch telco KPN where the medieval centre of Amsterdam and inside the Waag building when February 2005 results successful pilot with enthused students; for WS: a lot of attention generated, critical view on balance between technology / education / gaming fun, spinoff into more generic tool for creating media-enriched geotours, follow-up into more robust version of mobile game
http://www.waag.org/project/frequency
N8Spel
"The city is your drawing pad: a mobile game to discover Amsterdam again! Twenty teams are assigned to draw the most creative 8 onto the inner city of Amsterdam by walking this 8 using a mobile phone and GPS and annotating their journey with all possible images and movies that have to do with the numner 8. The live drawings are shown inside the Waag building during Museumnight 2005 and grand prices await the most creative team." what a team contest in creating media-enriched geotraces of nightly Amsterdam why providing a locative media creation tool to the public in a playful setting who with volunteers visiting the Amsterdam museum-night, for online viewers and a live audience in the Waag building where the Amsterdam inner city around the participating museums when October 2005 results the teams replayable media-routes; for WS: shift toward web-based (live) representation of geo-media
Locative Delhi -workshop at SaraiIn december 2006 Waag Society held a two-day locative media workshop at Sarai. Read more about the created concepts: Delhi PsychoGeography and Old Delhi City wall.
Mobile Learning Game Kit
"Mobile Learning Game Kit: Learning Through Your City. That is the starting point for this newly developed tookit for teachers and educational organisations. And for everone else looking for a playful way to learn. MLGK can be used on every educational level and for a wide range of purposes. It's will serve a a medium to find obscured information, connect this with documents, knowledge and other cross-connections, perhaps even one not yet discovered before." what a software platform to create, play and share educational location-based games why To enable the creation of new forms of education who Together with the HvA / MediaLab & UvA when now where Amsterdam pilots on UvA’s Media Archeology and Oral History in summer 2007 http://www.waag.org/project/mobilelearning
ParQ
"ParQ is a mobile media sharing application that exposes and reinforces the social network of the communities that share a public park. Its developers are curious how social interaction is influenced by locative aspects of mobile messaging. Having installed the ParQ application on their mobile phone, park visitors are able to send, pick up, and respond to messages that relate both to locations in the park and to their personal or shared interests. A tagging system allows them to define their own folksonomy to categorize and present their self-produced textual and (audio)visual media. In addition the application builds a realtime tagged media reflection on a screen strategically placed in the park." what A mobile media sharing application that exposes and reinforces the social network of the communities that share a public park why Study on how social interaction can be influenced by locative aspects of mobile messaging who Currently in discussion when/where Hopefully in a park in Amsterdam in summer 2007 http://www.waag.org/project/parq
Digital Dowsing Rod"In the Netherlands the available spare time will increase, particularly with the ageing population in mind. This development offers chances but also poses a threat. The threat could be that there are insufficient activities outdoors to fully make use all of this spare time. If compared to 1975, the increase of activities of the Dutch in 2000 was 9% per year (Stichting Recreatie, 2004). For the Dutch economy, is is of interest to create enough 'supply' as the risc might become a 'leisure drain’ to other countries, with all negative economic aspects involved. This project aims to make available all the unexpected and unknown cultural and historical information, by using geographical data. Discovering this wealth of information is possible in selected areas and on (partly) preselected routes by using an application and a device, a digital dowsing rod."
http://www.waag.org/project/wichelroede http://www.digitalewichelroede.nl/ Locative Media KillerClub 2005"Locative media veranderen de wereld. Als er een killer-applicatie de komende jaren de wereld gaat veroveren dan is het de combinatie van plaatsbepalingssystemen en intelligente toepassingen. Welke werkelijkheid voegen de makers van Locative Media toe aan de al bestaande? En welke issues komen ze in het werkproces tegen? De presentatie was in handen van Tanja den Broeder, danser en initiator van Locative Media project XYnet. Met Edward Gillavry en Peter Dubois over DroomBeek en Ronald Lenz (Waag Society) over Frequentie 1550." part 1: http://connectmedia.waag.org/media/killerclub/killerclub003a.mov part 2: http://connectmedia.waag.org/media/killerclub/killerclub003b.mov
|