MobstuffResearching all things mobile
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WorkshopRecipe for a locative media projectPerspective Narrative Gameplay Social Interaction Virtual vs Physical Location(s) Tools
PerspectiveWhat is the perspective/context? (historical, social, political, societal, personal) Who is your intended audience? What do you want them to experience? What is the goal of the project? Why place your project in this context? What is the specific relevance? What is offered? What are the (un)intended options? Why would they engage themselves with your application / system?
KeyWordssharing, messaging, notes, leaving, marking, demarcating, tracking, logging, opinions, trading, collaboration, gaming, searching. NarrativeThe narrative is often an important factor together with the context to get people involved and even more importantly keep them involved over the duration of the project. Do you expand an existing narrative or do you create a new one altogether? First ContactHow do you get people to play the game? How do you get them involved? ImmersionDo you use a narrative to get the players immersed and how do you use/proportion it during the game? IdentityWhat identity does the user have in the game and how is it represented? MMORPG-style or are you you?
GameplayGame formatsWould you like to use any of the following game formats in you project. classic games reinterpreted locatively strategy [capture the flag] role playing [narrative in place] remote operator driving human avatar collect objects from environment trade or interact with other players as you come across them perform specific task and record always-on ladder competition ReplayCan the game be easily replayed? If so, is there a connection between previously played sessions? Users: how many and how?What is your user setup? One-on-one, team against team, everbody for himself? How many users in total? RulesWhat and how many game rules does a player need to know? DurationHow long does the game take? 1 hour, 1 day, 1 month? Can the project only be played at a certain time of the year? Is it a night or day project? Realtime/LiveDo you use realtime communication/media and why? Do you need multi-user realtime communication? Mobile/WebDoes the game take place on the mobile device or also partly on the web? IdentityWhat identity does the user have in the game and how is it represented? MMORPG-style or are you you? Together/AloneIs playing a team effort or do you play solo? Media UsageFor what reason do you use which media? Map UsageDo you use a (paper?) map or other ways of navigation? Do you really need a map at all? IntensityIs user interaction continuous or spread out? (like tamagotchi) Together/AloneIs playing a team effort or do you play solo?
Social InteractionWhat kind of social behavior do you wish to stimulate (or (un)consciously) force? Do participants have a shared object that triggers communication? (can be a location too) Do you want people to collborate and share? Would you like participants to interact with non-participants? How do you use social interactino to achieve your project goal?
Virtual vs PhysicalWhat and why does something take place in the virtual and/or physical world? What is the relationship between the virtual and the physical? How do they connect? Is there a shift in between the virtual and physical during the project?
Location(s)How do you use the enivronment you project takes place in? What does this setting and it's locations have to offer? Think about what happens when people doing a dérive. Do you use the entire city or a street or square? What makes tour project typical for this location or can it be played at diffent locations as well? Do you want to use specific objects at certain locations? What would you want these objects to mean? What are the urban semantics (the social meanings of places that you use)?
ToolsDevices and ConnectivityWhat hardware do you need and do you have to be online during the game? If so when? TechnologyWhich technologies do you use? You can combine any from the list below and any other you can think of. GPS / RFID / Chalk / Semacode (Shotcode) / Bluetooth / Wifi ActorsDo you use actors within your project as part of your experience? If so, what role would they play? Workshop TechniquesStep by step Interaction ScenarioCreate a step by step scenario on paper in which you clearly describe the different types of situations that can take place in your project.
BodystormingBodystorming manifests ideas into objects and situations to reveal the kinds of relationships that occur through social and cultural interactions between people. http://research.urbantapestries.net/bodystorming.html http://www.spaceandculture.org/2004/11/play-and-bodystorming.php
As a research tool As a public experience The experience is intended to offer a gentle, non-technological, introduction to the concepts of mobile public authoring – to provoke and cajole unexpected and unintended ideas for what Urban Tapestries could be for different people. It creates a collaborative framework for testing our own assumptions and pre-conceptions about public authoring and social knowledge – about what happens when ideas become technologies, practices, and relationships. Bodystorming allows us to ask questions in an open and co-creative environment, where all the participants are responsible for their experience as much as we are for facilitating it. The event allows us to investigate: * what happens when people become co-creators and not just consumers of information So far we have run eight events with a wide range of people: from senior citizens and teenagers, to artists, academics, civil servants, community workers, business consultants, technology professionals, designers, writers and teachers.
From http://www.spaceandculture.org/2004/11/play-and-bodystorming.php Before place-storming, there was bodystorming. Developed by Proboscis, one of my dissertation case studies, bodystorming experiences are one of the ways these UK researchers and designers "challenge notions of interactivity" by bringing the physical and material to bear on the creation of the digital and virtual: "We use bodystorming within our project teams to act out issues, techniques, interfaces and designs. Bodystorming manifests ideas into objects and situations to reveal the kinds of relationships that occur through social and cultural interactions between people. You can learn more about bodystorming and other ways of stimulating creativity and innovation in the Proboscis DIFFUSION eBooks.
http://research.urbantapestries.net/bodystorming.html
References
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